Paradoxes and Space


“Paradoxes and Space” is a puzzle-exploration game where the player explores a strange world where the laws of reality bend onto themselves. As the player journeys from a uni-dimensional world to a multi-dimensional space they play with paradoxical artefacts and try to wrap their head around the elusive fourth dimension.

This project served as the practice-based component of my Honours Dissertation. It aimed at implementing existing paradoxes into gameplay systems based on their categorisation as Logical, Spatial and Temporal. This project attempted at exploring the visual projection of four-dimensional objects in three-dimensional space.

Spatial Dimensions

In this game, at each level, the player comes across a cross-section of objects in a higher dimension passing through the player’s current dimensional space.

For example, a cross-section of a three-dimensional sphere is represented as a circle in the player’s two-dimensional space.

One Dimensional Space

In a 1D space, the player’s movement is restricted to a line, allowing sideways movement.

Two Dimensional Space

In a 2D space, the player is allowed higher degrees of freedom, allowing them to move along two axes.

Three Dimensional

In this 3D, the player moves along three different axes. In this case, I attempted at exploring how a cross-section of a four-dimensional object might be perceived in a 3D space.

Vedant Sansare
Vedant Sansare
Doctoral Student in Game Design and Computing

My research interests include systems-based game design, moral decision-making and recently I have been interested in games for mental and physical health.